Training educators and students in Coding (programming), fostering digital integration in public educational units and promote agreements for youth labour technological insertion and entrepreneurship.
Our objective is to develop in teachers from the beneficiary educational units, the techonological- pedagogical skills required to take advantage of technology at its maximum in their educational practices, adapting to the use of a wide variety of computational and digital tools that allow them to design the best teaching strategies in the classroom, for different situations and environments, leading present and future schools to improvement.
Allowing the project students beneficiaries, to achieve quality and meaningful learning, including programming (coding) in their learning path, with a computational approach and STEAM.
Fostering students interest in science, technology, engineering arts and mathematics as they develop and certify a technical baccalaureate with digital skills and abilities to promote opportunities for employment and technological entrepreneurship.
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